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taithethai

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A member registered Oct 06, 2019

Creator of

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(1 edit)

Yeah, for PulpScript it would have to be manual, but I just wrote a blogpost about automating the buildNumber if you're developing using the SDK.

The SDK suggests against hand incrementation, but we will definitely add automations to help increment that to the project.  Thanks for your suggestion!

FYI, it's crashing on firefox.

So with the way files were uploaded, if you're on a Windows machine, the zip may unzip with "5 more minutes.pdx" but the game folder is in that folder. So like

5 more minutes.pdx

L 5 more minutes.pdx

L_game stuff

We've uploaded another version, please give it a try!

Hey poodledude, thanks for the comment! We're taking a look at it now, one of the mac devs might have added an accidental MACOS folder in the zip.

Any possibility this game will be updated to 64 bit for osx?